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Real Time Simulation of a Game World

Project type

Long Term Game Development

World Simulation Project
Our flagship long-term project: a vast simulation-driven world where every NPC is calculated in real time by a dedicated service layer. Instead of relying on scripted behavior, each character is part of a living system — with needs, jobs, and relationships evolving dynamically. Clients (whether RPG, strategy, or builder) simply connect to this shared world, drawing from the same simulation to create consistent and immersive experiences across genres.

Current Status
Core database structures in development, with tick-based systems for time, jobs, and resources already prototyped. Early experiments in movement, hunger, and work cycles are live.

Milestones / Updates
✅ Custom 1,000-day year calendar and seasonal cycles.
✅ Tick-based update loop with expandable job framework.
✅ Database-backed living creatures, locations, and resources.
🔄 Expanding simulation logic (movement, farming, commerce, guards, etc.).
🔮 Future: client integrations (RPG, builder, web portal), each offering different ways to experience the same shared world.

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